THE VIRIDESCENT HUNT

Weapon The Viridescent Hunt
Details
Type: Bow
Base ATK: 42
Secondary Stat: 6% CRIT Rate
Location: Battle Pass Bounty

Ascension

Decarabian
Monday / Thursday
Level
Materials
Mora Cost
Lvl 20+
weapon ascension material
x3
weapon ascension material
x3
weapon ascension material
x2
mora
5,000
Lvl 40+
weapon ascension material
x3
weapon ascension material
x12
weapon ascension material
x8
mora
15,000
Lvl 50+
weapon ascension material
x6
weapon ascension material
x6
weapon ascension material
x6
mora
20,000
Lvl 60+
weapon ascension material
x3
weapon ascension material
x12
weapon ascension material
x9
mora
30,000
Lvl 70+
weapon ascension material
x6
weapon ascension material
x9
weapon ascension material
x6
mora
35,000
Lvl 80+
weapon ascension material
x4
weapon ascension material
x18
weapon ascension material
x12
mora
45,000
Refinements
Level 1
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
Level 2
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 50% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 13s.
Level 3
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 60% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 12s.
Level 4
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 70% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 11s.
Level 5
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 10s.