Level 1
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
Level 2
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 42%. Otherwise, decreases DMG by 10%.
Level 3
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 48%. Otherwise, decreases DMG by 10%.
Level 4
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 54%. Otherwise, decreases DMG by 10%.
Level 5
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 60%. Otherwise, decreases DMG by 10%.