SERPENT SPINE

Weapon Serpent Spine
Details
Type: Claymore
Base ATK: 42
Secondary Stat: 6% CRIT Rate
Location: Battle Pass Bounty

Ascension

Aerosiderite
Wednesday / Saturday
Level
Materials
Mora Cost
Lvl 20+
weapon ascension material
x3
weapon ascension material
x3
weapon ascension material
x2
mora
5,000
Lvl 40+
weapon ascension material
x3
weapon ascension material
x12
weapon ascension material
x8
mora
15,000
Lvl 50+
weapon ascension material
x6
weapon ascension material
x6
weapon ascension material
x6
mora
20,000
Lvl 60+
weapon ascension material
x3
weapon ascension material
x12
weapon ascension material
x9
mora
30,000
Lvl 70+
weapon ascension material
x6
weapon ascension material
x9
weapon ascension material
x6
mora
35,000
Lvl 80+
weapon ascension material
x4
weapon ascension material
x18
weapon ascension material
x12
mora
45,000
Refinements
Level 1
Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Level 2
Every 4s a character is on the field, they will deal 7% more DMG and take 2.7% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Level 3
Every 4s a character is on the field, they will deal 8% more DMG and take 2.4% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Level 4
Every 4s a character is on the field, they will deal 9% more DMG and take 2.2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Level 5
Every 4s a character is on the field, they will deal 10% more DMG and take 2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.