Level 1
When HP falls below 70%, increases Charged Attack DMG by 30%, and Charged Attacks become much harder to interrupt.
Level 2
When HP falls below 75%, increases Charged Attack DMG by 35%, and Charged Attacks become much harder to interrupt.
Level 3
When HP falls below 80%, increases Charged Attack DMG by 40%, and Charged Attacks become much harder to interrupt.
Level 4
When HP falls below 85%, increases Charged Attack DMG by 45%, and Charged Attacks become much harder to interrupt.
Level 5
When HP falls below 90%, increases Charged Attack DMG by 50%, and Charged Attacks become much harder to interrupt.