ALLEY HUNTER

Weapon Alley Hunter
Details
Type: Bow
Base ATK: 44
Secondary Stat: 6% ATK
Location: Gacha

Ascension

Gladiator
Wednesday / Saturday
Level
Materials
Mora Cost
Lvl 20+
weapon ascension material
x3
weapon ascension material
x3
weapon ascension material
x2
mora
5,000
Lvl 40+
weapon ascension material
x3
weapon ascension material
x12
weapon ascension material
x8
mora
15,000
Lvl 50+
weapon ascension material
x6
weapon ascension material
x6
weapon ascension material
x6
mora
20,000
Lvl 60+
weapon ascension material
x3
weapon ascension material
x12
weapon ascension material
x9
mora
30,000
Lvl 70+
weapon ascension material
x6
weapon ascension material
x9
weapon ascension material
x6
mora
35,000
Lvl 80+
weapon ascension material
x4
weapon ascension material
x18
weapon ascension material
x12
mora
45,000
Refinements
Level 1
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%.
Level 2
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2.5% every second up to a max of 25%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 5% per second until it reaches 0%.
Level 3
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 3% every second up to a max of 30%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 6% per second until it reaches 0%.
Level 4
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 3.5% every second up to a max of 35%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 7% per second until it reaches 0%.
Level 5
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 4% every second up to a max of 40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 8% per second until it reaches 0%.